![]() If the player waits long enough, the tauren outhouse can sometimes be seen flying around in space.All available upgrades cost a total of 3,305,000 credits, plus 210,000 credits to fully upgrade ghosts or 225,000 to fully upgrade spectres, depending on which unit the player acquired. Throughout the campaign, the player can earn a total of 2,280,000 credits, if all optional objectives are completed including research objectives.Turbo Charged Engines - Movement speed +40%.Napalm Fuel Tanks - +1 damage/sec for 3 seconds.Stabilizer Med-packs: Medics heal an area around their target.Viral Plasma - Damage +2, duration 4 seconds.Distortion Sensors: $25,000 - Perdition turret gains detection.Turret Devastator Missiles: Missile Turret gains an alternate attack with range 8 that deals 50 damage.Terran Building Modular Construction: $45,000 - Reduces building costs by 10%.SCV Fusion Welder: $35,000 - Reduces repair costs by 25%.Micro-fusion Reactors: $60,000 - Reduces SCV cost (-15 Minerals).The following upgrades were originally planned and cut from the game: Some upgrades and buildings were also moved between the Armory and the Lab the perdition turret and shrike turret were two such upgrades. Some upgrades functioned differently than in the final product, while several also had their names changed. Numerous upgrades for units were cut from the final game. The armory originally had a different design. Upgrades are automatically applied to units, and their mercenary counterparts, during missions for no additional cost. Upgrades for unlocked units are bought with credits at the console. Spider mines, in place of vultures from " Cutthroat"īecause the campaign forces the player to choose between spectres or ghosts, only the unit which the player received from their choice will be available to view.Ghosts, represented by C-10 rifles and Nova cloaking and decloaking.Selecting them displays an animation and a short lore blurb. Some units appear in the armory when unlocked. You might like it more than you’d think.In the StarCraft II: Wings of Liberty campaign, many missions unlock new units. If you avoided StarCraft II this whole time because you aren’t typically into real-time strategy, maybe give the campaign a shot, if nothing else. That offer is now available (check your email I got my code last week) and will continue until December 8. If you bought the game before October 31, 2017, Blizzard will zerg rush you a digital copy of StarCraft II: Heart of the Swarm. There’s also something for folks who already had Wings of Liberty. Here’s a video overview of the free-to-play changes: So, it’ll take a little bit of up-front investment before you can get situated on StarCraft II‘s Ranked ladder. Under this new structure, you’ll have access to the indomitable sci-fi strategy title’s original Wings of Libertycampaign, all the multiplayer units in Unranked and Custom games, and the co-op commanders Raynor, Kerrigan, and Artanis (whereas the other commanders are only “free up to level 5”).Īs for Ranked play, that will become accessible once you’ve earned 10 “First Wins of the Day” in either Unranked multiplayer or Versus AI matches. ![]() ![]() Today’s the day StarCraft II went full-on free-to-play. That includes the campaign, co-op, and competitive multiplayer
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